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CREATING GAMES THAT ELEVATE

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we are hard at work on our
next exciting title!

we
are

storytellers

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Join us on our mind-bending adventures

Home

the studio

Red Essence Games focuses on The Three E’s of the Entertainment Industry; to Entertain, to Educate, and to Elevate. We strive to create experiences that are engaging, will make people think, and are visually pleasing.

The Studio began in co-creator Nik Hagialas’ home office in Philadelphia, where he and longtime friend Arman Ayrapetyan started work on their proof-of-concept demo, Mask of Semblance: Curse of The Palati.

Nik and Arman have since relocated to Houston, Texas, where they are now developing their first (unannounced) full length title.

Th Studio
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JOIN OUR MAILING LIST
TO BE UPDATED ON OUR FUTURE CONTENT

Thanks for submitting!

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you'll also receive a free printable version of our
mask of semblance card game!

The Team

meet the team

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nik hagialas

Lead Artist / Story

After diving into Super Mario Bros on the SNES at the age of 3, Nik knew that video games would always be a part of his life, and eventually become his career. This, coupled with Nik's passion for art, music, and storytelling lead him to  start a video game studio with longtime friend Arman Ayrapetyan. He loves creating artistic, brain breaking stories revolving around moralistic dilemmas. Nik has been working as a professional concept artist and illustrator for the past decade, and has worked on projects for some notable clients like Disney and Dungeons and Dragons.

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milan kovarbasic

Music / SFX

Milan is a sound designer from Belgrade, Serbia, and is passionate for making epic music and sound for everything with pretty colors. After 7 years in TV, movie and theater audio production industries, Milan found his way to his real love of multi-discipline sound design for game development. Now, after 5 years in that field, he's still getting kicks for every new game development project.

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arman ayrapetyan

Lead Programmer / Game Designer

An immigrant from Armenia at the age of 2, Arman learned how to read by playing through the Legend of Zelda, Ocarina of Time with his best friend teaching along the way. He grew up playing story based games and enjoys playing action, puzzle, and card games most. He has also built up a strong career portfolio through backend dev work with large clients such as NASA and tinkering with 3D Vis and Augmented Reality in Unity. Arman believes that games need heart and personality, as he frequently calls back to games with fun gameplay and killer soundtracks that forever stay with him.

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paloma mcclain

Artist

Paloma is a digital illustrator with a background in design. Video games and art have been a core staple of her life since childhood and she knew she wanted to work on games from a very young age. Today she avidly enjoys traversing the open worlds of fantasy RPGs and helping construct similarly immersive worlds in game development projects. She loves visual storytelling and developing characters and environments in her artwork.

play our mask of semblance demo
for free on gamejolt!

Play On gamejolt
Mask Of Semblance Demo
Contact

CONTACT

Contact us with any questions or comments about our studio!

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